Make your last stand in this Final Fantasy Tactics-inspired RPG, where you aim to buy fleeing villagers enough time to escape from an oppressive and never-ending imperial force.

Hit Enter to advance the dialogue at the start!

I couldn't think of a good title, so this is what I ended up settling on.

A tactical RPG consisting of a single battle, where you work with what you have and where you cannot actually win was the original idea that came to mind when reading the theme.  Some of the ideas which did not make it into the prototype included the ability to select units from a small pool, in order to add an element of strategy or replay-ability, a proper ability system with status effects, and a miniaturised experience system where units would improve throughout the battle but also gain more weary.

Controls

  • Arrow Keys or WASD for Moving the Cursor
  • Enter to Select a Unit/Action/Target and Advance Dialogue
  • Escape to Close/Go Back
  • Q and E to Cycle Units
  • M to Mute Background Music

Known Issues

  • The movement overlay does not load fully correctly on initial load, there is a square missing.
  • The Unit Previews have 0 health on initial load, except for Zavad, which is fixed by navigating between units.
  • New enemies spawning after the current ones are defeated is not working correctly, I was not able to fix it before the end of the jam, but this was how the game was meant to work.
  • The enemy AI is not very good, and is very random.

I have never made a turn-based RPG before, or any kind of RPG for that matter, and I have never made a game that required proper menuing, so these were new challenges I had to overcome when making this game. I also have only recently begun learning Godot, but wanted to try doing a game jam using it rather than Unity to give it a good shot, and I really enjoyed using it, quite a bit more than Unity.

Credits

Updated 10 days ago
Published 14 days ago
StatusPrototype
PlatformsHTML5
AuthorsSéb, XtremeXavier
GenreStrategy, Role Playing
Made withGodot
TagsGodot, Tactical RPG

Comments

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Quite good for your first time making a turn based RPG! I like to think the random AI is just the clumsiness of the imperial soldiers.

Thanks! We’ll definitely go with that as the explanation rather than time constraints 😅 I think when I have the time to add proper enemy AI I’ll leave in the random one as a ‘Chaotic’ difficulty setting